- GLINT R3 Rasterization Processor
Virtual Texture memory management unit 256 MB Virtual Texture address space Single pass, multi-texture unit Integrated 300 MHz RAMDAC High-speed, 128-bit memory interface 7 independent DMA engines 2D/3D raster engine Integrated SVGA Controller GLINT Gamma G1 Geometry Processor
- 100% OpenGL transforms and lighting
16 simultaneous light sources 4.75 million lit, transformed triangles per second PowerThreads SSE OpenGL Drivers
- PowerThreads SSE OpenGL ICD with full Pentium III and AMD Athlon 3DNow! optimizations
Dynamic Load Balancing distributes geometry and lighting load between GLINT Gamma G1 and host CPU OpenGL 1.1 ICD (OpenGL 1.2 ready) Multiprocessor system optimized Professional 3D Rendering
- Complete OpenGL 1.2 functionality in silicon
Virtual Texturing in silicon Up to 256 MB Virtual Texture space 2048x2048x32 maximum individual texture size Single pass, bump-mapping, per pixel lighting Gouraud shading Perspectively correct bilinear and trilinear filtering Perspectively correct per pixel mip-mapping Dual, bilinear mip-mapped textures in a single pass Volumetric rendering with up to 8-way filtering Source and destination alpha blending Fogging and depth cueing Antialiased lines and polygons Full-scene antialiasing Scissoring and stippling Overlay and stencil buffers 32-bit Z-buffering GID clipping Hardware Performance Fill rate - 230 million texels per second, dual bilinear mip-map Fill rate - 115 million texels per second, trilinear mip-map texture Polygon rate - 4.75 million lit, transformed polygons per second (50% backface culled) Viewperf scores (1024x786, true-color, 75 Hz) DX-04 - 26.3 DRV-05 - 15.6 Light-02 - 3.0 2D WinBench 99 HE 375 (1024x786, true-color) 2D WinBench 99 BG 182 (1024x786, true-color) AutoCAD R14 C96 score: 27 Test system: Intel Pentium III 600 MHz, Intel SE440BX motherboard, 512 MB RAM, 75 Hz refresh rate. The board used for these tests was the Oxygen GVX1 AGP with Windows NT driver version 2.14-1110
- Board Physical
Half-length ATX form-factor AGP version - AGP version 2.0 compliant PCI version - 32-bit 33.66 MHz, version 2.1
- Memory
32 MB of unified SGRAM framebuffer, Z-buffer and texture memory Up to 256 MB of host memory used as a Virtual Texture store
- Display
True color resolutions up to 1920x1200 or 2048x1536 with 32-bit Z 60 Hz - 150 Hz screen refresh rates (monitor dependent) SoftImage compliant 8-bit, double-buffered overlay planes DDC2B support on all operating systems
- Multi-head Capable
Drive up to four displays using multiple AGP and PCI Boards Stereo Support True, quad-buffered stereo support up to 1280x1024, true-color, 118 Hz refresh rate Digital Flat Panel Support MDR20 (DFP) output connector, supporting digital flat panels up to 1280x1024 at 60 Hz
- Drivers
Windows NT 4.0 and PowerThreads SSE OpenGL ICD Windows 98/Me, DirectX 7.0 and PowerThreads SSE OpenGL ICD Windows 2000 Advanced Control Panel Point and click to automatically optimize system and configuration for each professional application Value-added Software Bundles Vibrant Soft Engine 4 for up to 400% AutoCAD performance boost E-Color Colorific for accurate color calibration and matching
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